Welcome!

iPhone Authors: Carmen Gonzalez, Elizabeth White, David H Deans, Liz McMillan, Scott Hirsch

Blog Feed Post

OnLive: Building the future of enterprise services from the cloud

By

OnLive is a firm I recommend enterprise technologists watch closely. Their core capabilities have been proven in delivery of high performance games via cloud services (their focus has been cloud-gaming). They have proven, scalable capabilities that have been operating at a scale of millions of users with zero downtime. By delivering high-end visual computing experiences successfully to any device they have created capabilities that can apply to just about every enterprise.

We plan on tracking and reporting more on OnLive.

Imagine the power of OnLive focused on delivery of applications from datacenters to desktops and mobile devices. Imagine users interacting with MS Word or even high end graphics intensive applications on their iPad or iPhone or GalaxyTab as if the software was running locally on a massive fat client.  But imagine it is really a cloud-delivered capability.  This is very probably a major upgrade to current concepts of thin client computing.

Here is a hint of what the excitement is about (from: http://ctolink.us/1uEe2Uo)

ONLIVE LAUNCHES CLOUDLIFT AND NEW LINE OF BUSINESS, ONLIVE GO

New CloudLift Subscription Delivers Anywhere-Access to Digital Download Games; New Strategies, Service and Technology Upgrade Expand Possibilities for Cloud Gaming

Mountain View, California— March 5, 2014 — OnLive, the leader in cloud gaming, today announces several exciting new innovations. As part of a major update to the OnLive® Game Service, the company is launching the new CloudLift™ subscription, which brings the freedom and convenience of cloud gaming to the PC download gaming space. Also OnLive Go debuts, a new business line that brings the benefits of cloud gaming such as instant launch and mobile compatibility to MMOs and virtual world experiences. In addition the company is delivering technology and performance upgrades and a new user interface.

OnLive’s new CloudLift subscription works by linking the player’s game library with his or her OnLive account and syncing cloud saves automatically. Players can play games locally on their gaming PC when they’re at home, or sign into OnLive on any device when on the go, and continue the same game right where they left off, no matter where they are. This gives gamers instant access to the full game experience on multiple platforms, even those on which the game is not normally supported, such as tablets, lightweight laptops, Macs, TVs with the OnLive Game System or the VIZIO® Co-Star, or on the LG Google TV. The CloudLift subscription works with supported games purchased from any digital download retailer and fully supports multiplayer gaming, so even titles without cloud saves benefit. To complement the CloudLift service, OnLive will also sell download codes. Purchase of a download code from OnLive will include a 7-day free trial of CloudLift, which makes OnLive the only digital download retailer that offers cloud play as an added benefit to game purchase.

“We’ve listened to our players. They want the convenience of instant access to their games wherever they are, but they also want to own the game and be able to play it locally on their home PC. With this new offering, we’re continuing to expand on the compatibility, freedom and instant access our users enjoy, with the added flexibility of owning a local copy of their games,” said Mark Jung, OnLive’s Executive Chairman.

CloudLift is a win for publishers and developers, who view it as a complement to their existing digital distribution channels. Gamers can now access their games on a wider range of devices, effectively expanding the addressable market and giving gamers a way to check in on a game or develop their character throughout their day.

OnLive CloudLift is launching with an exciting lineup of games, including the recently released Batman®: Arkham Origins from Warner Bros. Interactive Entertainment, the highly praised Saints Row IVTM and the acclaimed indie Type:Rider. OnLive has dozens more planned, including highly rated titles such as Europa Universalis IV®, F1™ 2013The official game of the 2013 FIA FORMULA ONE WORLD CHAMPIONSHIP™ and more. Subscriptions are available for just $14.99 USD (£9.99 GBP)/month, with a free 7-day trial. OnLive will also continue to offer the ever-popular PlayPack subscription ($9.99 USD/£6.99 GBP/month), which delivers instant access to more than 250 games, streamed to any OnLive compatible device, anytime. Both subscriptions are accessible through a completely new user-friendly interface, which brings unique cloud capabilities such as Brag Clip™ recording and real-time Spectating to the foreground.

“OnLive has continued to innovate in its technology and its business models,” said Gary Lauder, OnLive’s lead investor. “With our new CloudLift service, and other exciting offerings in the works, we have created a win for all parties: gamers, publishers, digital distributors and OnLive. We’re defining a roadmap that keeps OnLive at the forefront of cloud gaming and cloud computing.”

Also launched is the new OnLive Go business line, bringing the benefits of cloud gaming—such as instant launch and mobile compatibility—to MMOs and virtual world experiences. By providing an instant-start option at registration or including the title in PlayPack, OnLive Go can offer consumers immediate access to a game, eliminating hours of download time, getting players into the game on the spot and improving conversion rates. OnLive Go also adds mobility to graphics-rich applications that require a powerful computer, enabling users to enjoy a high-quality experience on lower-end laptops, Macs and tablets for Android™.

The first application to showcase OnLive Go is currently in open Beta. SL® Go, a mobile viewer for Linden Lab’s Second Life® Virtual World, extends the player’s Second Life world to Android tablets via a touch-enabled app, as well as to low-end or older laptops and OnLive’s TV platforms. OnLive is also partnering with Gaijin Entertainment, makers of the award-winning MMO War Thunder, named Best Simulation of Gamescom 2013.

“OnLive is offering gamers something no other company has: the ability to access complex games instantly across multiple platforms. We’re excited to use OnLive’s service to help bring potential War Thunder customers into the game more quickly and to provide greater access to our current customers,” said Anton Yudintsev, CEO of Gaijin Entertainment.

OnLive has also invested in significant technology upgrades within the last year, adding thousands of new servers using the latest available technology. To meet increasing demand for capacity, OnLive has opened data centers in Chicago and Seattle, and increased footprint in existing data centers in Virginia, the San Francisco Bay Area, Dallas and Luxembourg. OnLive’s servers have been upgraded with the latest gaming GPUs and CPUs to enhance OnLive’s already top-quality game streaming experience.

About OnLive

OnLive is the originator of cloud gaming, innovating the delivery of real-time interactive experiences and rich media over the Internet. With ground-breaking video compression technology, OnLive harnesses cloud computing to instantly deliver twitch-response, full-featured, media-rich applications anytime and anywhere, across a range of devices. The OnLive Game Service with its CloudLift (patent pending) and PlayPack subscriptions gives gamers the freedom and convenience to play their games on PCs, Macs, tablets, smartphones and HDTVs via the OnLive Game System, VIZIO Co-Star™ and the G3 Series of LG Google TVs. OnLive Go brings the benefits of cloud gaming to MMOs, virtual worlds and other graphics-rich interactive applications. Having pioneered powerful solutions for fast-twitch AAA games, the most technologically challenging segment of cloud computing, OnLive has hundreds of patents and patents pending that cover its innovations. The company is headquartered in Mountain View, California. More information is available athttp://www.onlive.com and http://www.onlive.co.uk.

OnLive, CloudLift and Brag Clip are trademarks or registered trademarks of OL2, Inc. in the United States and other countries. Mac is a trademark of Apple Inc., registered in the United States and other countries.  Android and Google TV are trademarks of Google, Inc. in the United States and other countries. Second Life is a registered trademark of Linden Research, Inc. in the United States and other countries. VIZIO and Co-Star are trademarks or registered trademarks of VIZIO, Inc. in the United States and other countries. BATMAN: ARKHAM ORIGINS software © 2014 Warner Bros. Entertainment Inc.  BATMAN and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics © 2014. All Rights Reserved.  Saints Row IV is a trademark of Deep Silver/Koch Media. Europa Universalis IV is a registered trademark of Paradox Interactive. War Thunder is a registered trademark of Gaijin Entertainment or its licensors. The F1 FORMULA 1 logo, F1 logo, F1 FIA FORMULA 1 WORLD CHAMPIONSHIP logo, FORMULA 1, FORMULA ONE, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trade marks of Formula One Licensing BV, a Formula One group company. Licensed by Formula One World Championship Limited. All rights reserved. All other trademarks are the property of their respective owners.

Read the original blog entry...

More Stories By Bob Gourley

Bob Gourley, former CTO of the Defense Intelligence Agency (DIA), is Founder and CTO of Crucial Point LLC, a technology research and advisory firm providing fact based technology reviews in support of venture capital, private equity and emerging technology firms. He has extensive industry experience in intelligence and security and was awarded an intelligence community meritorious achievement award by AFCEA in 2008, and has also been recognized as an Infoworld Top 25 CTO and as one of the most fascinating communicators in Government IT by GovFresh.

@ThingsExpo Stories
The definition of IoT is not new, in fact it’s been around for over a decade. What has changed is the public's awareness that the technology we use on a daily basis has caught up on the vision of an always on, always connected world. If you look into the details of what comprises the IoT, you’ll see that it includes everything from cloud computing, Big Data analytics, “Things,” Web communication, applications, network, storage, etc. It is essentially including everything connected online from hardware to software, or as we like to say, it’s an Internet of many different things. The difference ...

ARMONK, N.Y., Nov. 20, 2014 /PRNewswire/ --  IBM (NYSE: IBM) today announced that it is bringing a greater level of control, security and flexibility to cloud-based application development and delivery with a single-tenant version of Bluemix, IBM's platform-as-a-service. The new platform enables developers to build ap...

Cloud Expo 2014 TV commercials will feature @ThingsExpo, which was launched in June, 2014 at New York City's Javits Center as the largest 'Internet of Things' event in the world.
An entirely new security model is needed for the Internet of Things, or is it? Can we save some old and tested controls for this new and different environment? In his session at @ThingsExpo, New York's at the Javits Center, Davi Ottenheimer, EMC Senior Director of Trust, reviewed hands-on lessons with IoT devices and reveal a new risk balance you might not expect. Davi Ottenheimer, EMC Senior Director of Trust, has more than nineteen years' experience managing global security operations and assessments, including a decade of leading incident response and digital forensics. He is co-author of t...
The major cloud platforms defy a simple, side-by-side analysis. Each of the major IaaS public-cloud platforms offers their own unique strengths and functionality. Options for on-site private cloud are diverse as well, and must be designed and deployed while taking existing legacy architecture and infrastructure into account. Then the reality is that most enterprises are embarking on a hybrid cloud strategy and programs. In this Power Panel at 15th Cloud Expo (http://www.CloudComputingExpo.com), moderated by Ashar Baig, Research Director, Cloud, at Gigaom Research, Nate Gordon, Director of T...
Explosive growth in connected devices. Enormous amounts of data for collection and analysis. Critical use of data for split-second decision making and actionable information. All three are factors in making the Internet of Things a reality. Yet, any one factor would have an IT organization pondering its infrastructure strategy. How should your organization enhance its IT framework to enable an Internet of Things implementation? In his session at Internet of @ThingsExpo, James Kirkland, Chief Architect for the Internet of Things and Intelligent Systems at Red Hat, described how to revolutioniz...
Technology is enabling a new approach to collecting and using data. This approach, commonly referred to as the "Internet of Things" (IoT), enables businesses to use real-time data from all sorts of things including machines, devices and sensors to make better decisions, improve customer service, and lower the risk in the creation of new revenue opportunities. In his General Session at Internet of @ThingsExpo, Dave Wagstaff, Vice President and Chief Architect at BSQUARE Corporation, discuss the real benefits to focus on, how to understand the requirements of a successful solution, the flow of ...
The security devil is always in the details of the attack: the ones you've endured, the ones you prepare yourself to fend off, and the ones that, you fear, will catch you completely unaware and defenseless. The Internet of Things (IoT) is nothing if not an endless proliferation of details. It's the vision of a world in which continuous Internet connectivity and addressability is embedded into a growing range of human artifacts, into the natural world, and even into our smartphones, appliances, and physical persons. In the IoT vision, every new "thing" - sensor, actuator, data source, data con...
"BSQUARE is in the business of selling software solutions for smart connected devices. It's obvious that IoT has moved from being a technology to being a fundamental part of business, and in the last 18 months people have said let's figure out how to do it and let's put some focus on it, " explained Dave Wagstaff, VP & Chief Architect, at BSQUARE Corporation, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4-6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Focused on this fast-growing market’s needs, Vitesse Semiconductor Corporation (Nasdaq: VTSS), a leading provider of IC solutions to advance "Ethernet Everywhere" in Carrier, Enterprise and Internet of Things (IoT) networks, introduced its IStaX™ software (VSC6815SDK), a robust protocol stack to simplify deployment and management of Industrial-IoT network applications such as Industrial Ethernet switching, surveillance, video distribution, LCD signage, intelligent sensors, and metering equipment. Leveraging technologies proven in the Carrier and Enterprise markets, IStaX is designed to work ac...
"There is a natural synchronization between the business models, the IoT is there to support ,” explained Brendan O'Brien, Co-founder and Chief Architect of Aria Systems, in this SYS-CON.tv interview at the 15th International Cloud Expo®, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
C-Labs LLC, a leading provider of remote and mobile access for the Internet of Things (IoT), announced the appointment of John Traynor to the position of chief operating officer. Previously a strategic advisor to the firm, Mr. Traynor will now oversee sales, marketing, finance, and operations. Mr. Traynor is based out of the C-Labs office in Redmond, Washington. He reports to Chris Muench, Chief Executive Officer. Mr. Traynor brings valuable business leadership and technology industry expertise to C-Labs. With over 30 years' experience in the high-tech sector, John Traynor has held numerous...
Bit6 today issued a challenge to the technology community implementing Web Real Time Communication (WebRTC). To leap beyond WebRTC’s significant limitations and fully leverage its underlying value to accelerate innovation, application developers need to consider the entire communications ecosystem.
The 3rd International @ThingsExpo, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that it is now accepting Keynote Proposals. The Internet of Things (IoT) is the most profound change in personal and enterprise IT since the creation of the Worldwide Web more than 20 years ago. All major researchers estimate there will be tens of billions devices - computers, smartphones, tablets, and sensors - connected to the Internet by 2020. This number will continue to grow at a rapid pace for the next several decades.
The Internet of Things is not new. Historically, smart businesses have used its basic concept of leveraging data to drive better decision making and have capitalized on those insights to realize additional revenue opportunities. So, what has changed to make the Internet of Things one of the hottest topics in tech? In his session at @ThingsExpo, Chris Gray, Director, Embedded and Internet of Things, discussed the underlying factors that are driving the economics of intelligent systems. Discover how hardware commoditization, the ubiquitous nature of connectivity, and the emergence of Big Data a...
Almost everyone sees the potential of Internet of Things but how can businesses truly unlock that potential. The key will be in the ability to discover business insight in the midst of an ocean of Big Data generated from billions of embedded devices via Systems of Discover. Businesses will also need to ensure that they can sustain that insight by leveraging the cloud for global reach, scale and elasticity.
SYS-CON Events announced today that Windstream, a leading provider of advanced network and cloud communications, has been named “Silver Sponsor” of SYS-CON's 16th International Cloud Expo®, which will take place on June 9–11, 2015, at the Javits Center in New York, NY. Windstream (Nasdaq: WIN), a FORTUNE 500 and S&P 500 company, is a leading provider of advanced network communications, including cloud computing and managed services, to businesses nationwide. The company also offers broadband, phone and digital TV services to consumers primarily in rural areas.
SYS-CON Events announced today that IDenticard will exhibit at SYS-CON's 16th International Cloud Expo®, which will take place on June 9-11, 2015, at the Javits Center in New York City, NY. IDenticard™ is the security division of Brady Corp (NYSE: BRC), a $1.5 billion manufacturer of identification products. We have small-company values with the strength and stability of a major corporation. IDenticard offers local sales, support and service to our customers across the United States and Canada. Our partner network encompasses some 300 of the world's leading systems integrators and security s...
IoT is still a vague buzzword for many people. In his session at @ThingsExpo, Mike Kavis, Vice President & Principal Cloud Architect at Cloud Technology Partners, discussed the business value of IoT that goes far beyond the general public's perception that IoT is all about wearables and home consumer services. He also discussed how IoT is perceived by investors and how venture capitalist access this space. Other topics discussed were barriers to success, what is new, what is old, and what the future may hold. Mike Kavis is Vice President & Principal Cloud Architect at Cloud Technology Pa...
Cloud Expo 2014 TV commercials will feature @ThingsExpo, which was launched in June, 2014 at New York City's Javits Center as the largest 'Internet of Things' event in the world. The next @ThingsExpo will take place November 4-6, 2014, at the Santa Clara Convention Center, in Santa Clara, California. Since its launch in 2008, Cloud Expo TV commercials have been aired and CNBC, Fox News Network, and Bloomberg TV. Please enjoy our 2014 commercial.